Thread
: Bug
Fake immobile unit
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February 9th, 2009, 01:21 PM
Mobhack
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Re: Fake immobile unit
Quote:
Originally Posted by
iCaMpWiThAWP
well, its 3.5, are you sure this was fixed?
It
should
have been. (The no movement was for AI controlled units, to stop them moving through own smoke, and should not apply to human-controlled units).
Andy
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