Thread: Bug Fake immobile unit
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Old February 9th, 2009, 01:21 PM
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Default Re: Fake immobile unit

Quote:
Originally Posted by iCaMpWiThAWP View Post
well, its 3.5, are you sure this was fixed?
It should have been. (The no movement was for AI controlled units, to stop them moving through own smoke, and should not apply to human-controlled units).

Andy
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