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LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Dooooooooooooooom!
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February 9th, 2009, 02:18 PM
KissBlade
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Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
Where do you get the idea that I was proposing a ranger centric strategy...?
One of my original points for Order 3 is that you have good non cap mages and more steady income = more mages. Ranger floods = good early game. Order 3 = better early game. Order gives you more early game to expand + threaten better => more snowball income than turmoil.
Also there's nothing from stopping Ulm from taking Order and luck anyway. Turmoil/luck doesn't pay off as much as people think nor do misfortune hurt all that much in base game.
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