Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
Yep, I agree on that. Mind you, I was only pointing out Order 3 isn't a bad pick for Ulm in my original post. Luck 3/turmoil has it's own advantages as well. (I'm actually using it with LA Ulm in one of my test games) I do think CBM makes turmoil/luck able to compete with Order. In base games, I was getting barbarian harrassed more often than not. =\
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