Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
Ulmish heavy infantry moves 1.
Units sitting at home waiting for someone to attack - only help you when someone actually attacks. You lack readily available mages to transport your heavy infantry.
On top of that, ulms heavy troops generally have poor magic resistance, and are slow on the battlefield as well - ripe targets for ironbanes, acid mists, or master enslaves.
Which would you rather have.. 250 ulmish heavy infantry .. or 100vampires. Flying, move 3, immortal, stealthy, thrall summoning, Highly MR, vampires.
Until I meet Marignon in a dark ally.. I'll generally choose the vampires.
Side benefit: turmoil/luck = great chance for national heroes.
Growth scales. Blood hunt your capitol. Prophetize your first vampire count. Reanimate your unrested dead.
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