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Old February 10th, 2009, 11:13 AM
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Burnsaber Burnsaber is offline
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Default Re: CPCS - CrossPathCombatSpells - v0.2 is out!

I'll start with some bad news, see this spell?

Quote:
X3 ---------- 2N1E - Gaia's Revenge: The caster enchants some patches of land with the wildly rejuvenating powers of the Gaia. Cloud spell that consistently entangles those in inside. (thanks to darloth for the idea)
Ench lev 5, R:20+, Fat:60, AoE:1, NoE:2+, prec:-3, cloud stays on the field for 3 turns, UW+
I have made it and it works, but my testing shows that even quickened troops are unable to escape once stuck inside! I don't know why, but that's the way it seems. I might have tp scrap this then, since anything completely unresistable holds the seed of brokeness. Two N/E mages could hold any SC indefinately still and paralyzed by just this spell. Any opinions?

Quote:
Originally Posted by VedalkenBear View Post
Okay, I had spells listed, but then lost them. Here I go again.
Clinging Fumes
FA
Range: 20+
AoE: 1+
Prec: 2
Fatigue: 30-
Damage: 5+ (AP, Fire), 20+ stun (AN, no lifeless)
Secondaryeffect: FR -25
Unfortunately you can't mod that secondaryeffect. You can do those which are already in the game. Only way to reduce fire resistance is to give the unit barkskin.


Quote:
Originally Posted by VedalkenBear View Post
W/E Summon Clayman, or

Bog Down
WE
Range: 30+
AoE: 1+ (cloud)
Prec: 0
Fatigue: 50-
Damage: 10 (Poison)
SecondaryEffect: Earth Meld
Heh, nasty. But I already have Gaia's Revenge. I'll probably do the Clayman summon.

Quote:
Originally Posted by VedalkenBear View Post
Celestial Ice
WS
Range: 35+
NoE: 5+
Attack: One person
Damage: 3 AP (x3 vs. Undead, Demon, Magic), 10 AP Frost
I already have quite a lot of undead hate in this mod. "Enforce Natural Order" and the best buffs (The "Seasonal winds", "Inner Beast", etc..) are non-undead only. In vanilla thought, there are few sacred hate spells. Perhaps that's one of the reasons why early sacred rushes are so powerful? But thanks for bringing the word "celestial" up, since that made figure this out:


Celestial Waters 1W1S - The caste conjures some enchanted water from the celestal planes. This water is quite refreshing and tastes good to regular mortals, but if it touches a fanatical servant of a false pretender god, it will burn her like thousand hells. (very low level, small aoe, does some AN damage vs sacreds)

Quote:
Originally Posted by VedalkenBear View Post
More later, perhaps.
Thanks and please, keep them going.

I also kept thinking on the sacred hate issue, and now I find myself wondering if I should do a H2 "smite sacreds" spell (just like smite, but on sacreds only). I know it is outside the jurisdiction of this mod, but it seems like a thematic and not too powerful way to try to fend off an early sacred rush.
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