
February 10th, 2009, 09:59 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The #1 Difference New Players Must Know For MP
[quote=JimMorrison;673669]
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Originally Posted by Ironhawk
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Originally Posted by VedalkenBear
As far as SP/MP differences, this I'm sure will come out wrong, but MP doesn't seem to have room for anything but blind optimality. I'd have to research some of the MP games that try to 'enforce' some flavor, but basically, I can see many reasons to play SP Dom3. I can see only one reason to play MP Dom3.
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I understand what you are trying to get at, but its not true.
Playing in MP forces everyone to be efficient, not uniform. The CBM mod (the most popular MP mod by far) is a brilliant example of this - it doesnt force players into specific units or tactics but tries to make every unit in the game viable. MP games force players to constantly innovate against each others strategies and as a result there is a constant churn of new units and spells as players try to exploit them in new ways to outwit thier enemies.
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In fact, this is the #1 similarity, arising from a difference, in SP and MP. That is, in SP you will try and do many different things simply because at a certain threshold, they all work against the AI. In MP you will try and do many different things because if you stick to 1 trick, you will tend to lose.
I dunno what you're talking about. <3
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