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Old February 10th, 2009, 11:11 PM

VedalkenBear VedalkenBear is offline
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Default Re: The #1 Difference New Players Must Know For MP

Quote:
Originally Posted by Ironhawk
I understand what you are trying to get at, but its not true.

Playing in MP forces everyone to be efficient, not uniform. The CBM mod (the most popular MP mod by far) is a brilliant example of this - it doesnt force players into specific units or tactics but tries to make every unit in the game viable. MP games force players to constantly innovate against each others strategies and as a result there is a constant churn of new units and spells as players try to exploit them in new ways to outwit thier enemies.
I think you overthought my statement. My point is that you cannot think of 'what would be fun to play', but rather 'what would win me the game the fastest'. I completely agree that efficiency is important and not uniformity; I never said you had to be uniform. What I meant (and perhaps said poorly) is that you will never choose a less efficient means to an end in MP, because no one else does. The optimal strategy in MP is always efficiency, because there is (in the end) only one goal in MP: to win.

Now, what efficiency _is_ can (and given strategical concerns, _must_) change over the course of the game. But it is always efficiency. Even with CBM (with which I play all of my games), I am dismayed at the discussion regarding 'useful' Pretenders in MP. Over and over in discussions of MP, I see entire ways of playing the game dismissed as 'useless', and in MP they probably are. But this does a disservice to the game as a whole, for it speaks louder than any words that there is more to the game than simply MP.

My advice to people who wish to play MP is to discard everything you've learned about the game, because MP is a different game.
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