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Old February 11th, 2009, 01:11 AM

chrispedersen chrispedersen is offline
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Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

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Originally Posted by KissBlade View Post
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Originally Posted by JimMorrison View Post
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Originally Posted by chrispedersen View Post
Which would you rather have.. 250 ulmish heavy infantry .. or 100vampires. Flying, move 3, immortal, stealthy, thrall summoning, Highly MR, vampires.
When I find out how to get 3300 (or 4400 in vanilla!) Blood Slaves for the cost of even 250 Zweihanders, I will become a god at this game, so certainly that is what I would prefer.

I was trying to figure out how getting vampires prevents you from accessing infantry too but I see I'm not the only one confused.

Also vampires suck ***, I assume he meant vampire counts.

I couldn't agree less that vampires suck. Sure, their prot sucks. First, ulm has steps to redress that, should it really want to...

But more importantly.. they're immortal, and fly. And undead.
That last point is sometimes a disadvantage but it can also be used to your advantage.

Consider: Wailing winds, blood rain, darkness, nether darts, rigor mortis - all just off the top of my head are going to have reduced or *no* effect against your vampires.
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