Quote:
Originally Posted by llamabeast
I have to say by the way, this mod is looking great. Sorry I haven't gotten around to the grammar bug-hunting yet. I'm actually quite looking forward to it. When I do I'll probably produce a bazillion comments and suggestions as well.
|
No rush. I'm currently working on the #explsprites and #Flightsprites, since mapping them will help me to make this mod just that small bit better. I think I really nailed "Curse of the Four Horsemen". It has very ominous combination of graphical effects. I'm so ahead of scheducle that I can dip on this kind of side project for a while (I have already mapped to 10180! I'll probably manage to release them in the weekned.
I'll gracefully accept any suggestions on themes and balance. I've mostly struggling to get the spells written in code, making them work and finding the right blingblings for them to do any real balance testing. Most of the current values are rough estimates
Quote:
Originally Posted by VedalkenBear
Burn: Actually, the Styg(x)ian Waters spell was directly intended to _not_ have MR resists. Yes, it's meant to be a mage-killer.
Any way we can actually 'silence' casters for a combat?
|
Curse you casting AI, curse you! You have once again foiled a great spell! The AI is too dumb to specifically target mages with that spell, it would most likely throw it against the highest HP target. Besides, Feeblemind is totally crippling affliction, it would destroy SC's on the spot. (I mean, loss of magic and -5 MR, ouch!). Way too powerful.
__________________
I have now officially moved to the
Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me
here.
See this thread for the latest info concerning my mods.