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Old June 5th, 2002, 09:24 PM
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dmm dmm is offline
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Default Re: An extremely silly question, buut...

Quote:
Originally posted by geoschmo:
What about allowing you to mothball a ship regardless of whether or not you have a space yard available, but only allow unmothballing with a space yard handy.
Actually that would be worse. You could mothball a fleet, then unmothball it in a single turn with a single space yard ship. [edit: oops, I just realized what a dumb criticism that was, since you can already do that!]

The suggestion to have damage accumulate over time is a good one but might be hard to implement. Much easier would be to destroy all components but leave the hull there. (Is that possible? Maybe need to leave one component, bridge or MC, for example.) This would allow someone to come along and salvage the wreck, but they would need a repair ship and supplies. I wonder if you could mothball it, too? Then someone would have to unmothball it AND repair it. But you probably can't unmothball someone else's ship.

Easiest thing to do is just make it go away. Maybe the Trade Federation takes it as their rescue fee?

[ June 05, 2002, 20:27: Message edited by: dmm ]
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