Re: An extremely silly question, buut...
Quote:
Originally posted by Batman:
The point is, you don't need to track this, but rather leave the ship intact until someone comes and actually looks inside; the Schroedinger's Ship paradox
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Unless someone probed it with LongRangeSensors. At that point you'd have to run the damage subroutine and keep track of it.
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Give me a scenario editor, or give me death! Pretty please???
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