
February 13th, 2009, 11:58 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
Originally Posted by Stavis_L
Quote:
Originally Posted by vfb
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?
Does regen prevent fire gems from appearing, even if HP is 3 less than max?
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Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?
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I have used Fever Fetish jointly with GoH in one game. All commanders receive gems after 3 turns, thus I assume the game will compare current maximum HP insteading the basic HP to find out how many HPs your commander have lost due to disease. If a commander can never lose HP due to disease, he should have only 10% chance of receiving gems each turn.
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