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Old February 13th, 2009, 01:54 PM
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Default Re: Fever Fetish, Blood Stone, and monster magnets

Quote:
Originally Posted by Endoperez View Post
I'm interested in the knight attack part of the Chalice. Is it just description, or a broken mechanic?
The Chalice does not have an assassination effect to it like The Tartarian Chains (for Ashen Angels) and The Gift of Kurgi (for Lesser Horrors) have, nor any other effect besides the province heal and regeneration +10%. It might be that the mechanic is different, that there's a random event that looks if the Chalice is in the province and in that case has Knights attack it, I didn't check that. Dunno really if the random event phase can generate province-wide attacks like barbarian hordes while the magic items phase only assassination attempts, that might be. And it sounds definitely easier to make the knight attack check when the chalice pops up during the magic items phase than with the event. So I'd say that this mechanic was probably scrapped or fell under the table, but I can't say for sure. It might be that there are so many random events now, and those are limited to four per nation, that the chance for a knight attack has become infinitesimally small.
Quote:
Originally Posted by Panpiper View Post
I've had knights attack my chalice holder on a number of occasions. I make sure to keep the chalice on a commander not afraid of itinerant knights. ;-)
Well, I remember this from Dom2 days, too, but I haven't heard of a single time that it happened in Dom3. Are you sure it was with Dom3?

Quote:
Originally Posted by vfb View Post
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?
Quote:
Originally Posted by Stavis_L View Post
Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?
The game queries the maxhp of the unit. This includes all the usual boni like prophet/god in dominion, neverhealing wound, gift of health, spring/summer/fall/winter power, eater of the dead mechanic and so on. Undead/lifeless get the affliction but don't lose HP from it, AFAIK.

Quote:
Originally Posted by vfb View Post
Does regen prevent fire gems from appearing, even if HP is 3 less than max?
If the unit regenerates during a battle somehow, then that's its new HP, so that's the value that will be used for the check. Magic item effects get active after Assassinations and Movement, and before Patrol.

Quote:
Originally Posted by thejeff View Post
How does GoH curing disease work in to it? Does the disease get cured, the unit get healed and then rediseased or do they never heal since they've got the disease causing item?
Without looking, I'd say that the affliction stays as long as the item is equipped. Enchantments are coming directly before Magic item effects in hosting, so it might be possible that the GoH or The Chalice heals the disease from a unit with a Fever Fetish. The question is if the affliction that the Fever Fetish and similar items cause are being applied right away or during the Magic item effects phase, thus "resetting" the fetish. Notice, there won't be a heal phase in-between the GoH or Chalice and Fever Fetish. Still I'd go with "always diseased". But actually, if there was is a permanent affliction, I'm pretty sure that "healing" it uses up the affliction removal chance.
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