It's not that the Replicators would have been
impossible to destroy without cheating. It's that they would have been impossibly
tedious to destroy without cheating. As I said, four systems in a row of Replicator combat is too much. I've progressed through the 'liberator of the Jaffa' phase where various Goa'uld were destroyed -- again -- and now moved on to the Atlantis part of the campaign. Have you considered splitting this entire thing into some smaller parts? Anyway, when I reached the
second series of Replicator missions I decided to take a break. It's definitely off-putting to think of four more systems with Replicator planets needing to be destroyed. I hope when I get around to it the 'NPC' fleets will be active enough to carry most of the fighting. Or maybe I'll edit the game files to reduce Replicator technology a bit.
