Quote:
Originally Posted by zeiss
I tested it and found a short but intense gun battle. I got a decisive victory on turn 15 after losing about half the force. A suggestion is to make the scenario a few turns shorter to force the player to move quicker and take greater risks.
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Sounds good to me.
Thanks for the playtesting. I am going to post an updated version shortly. I will make the new version 15 turns.