Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
I've revamped the guide, added a unit-by-unit analysis, and changed the pretender design.
Decided that the +2 RP was more important then the +1 MR, and decided the Great Enchantress was a better rainbow chassis then the Frost Father (though the Chill Aura was fun in SP).
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