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Old February 17th, 2009, 03:50 AM
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Default Re: Perking up the AI

Quote:
Originally Posted by llamabeast View Post
So, I know it's possible to set AI gods using map commands. Ballbarian's SemiRandom program will put AI gods on the map, choosing from a library of human-made gods suitable for particular races. So using that would be a huge improvement.

As for blessing, one excellent solution would be to put #onebattlespell "Divine Blessing" on all the AI's commanders. That makes them cast it before the battle starts, without needing any magic skill to do so. The only trouble is that there'd be no nice way of making a mod that was very reusable but didn't affect the player's commanders. If people were happy with the player's commanders also auto-casting divine blessing (creating a fair solution in which blessing simply didn't need to be cast any more), I could put together a mod to do that in literally a couple of minutes.
I'm digging around now trying to see how this all works with out much success, maybe i'm looking at it all wrong..

Is there not a master list of all units where by one could add divine blessing to a select group of commanders and leave the rest alone? or does it as you describe above become a global of sorts and effect every one?

If i want to play Marverni in SP for example, could all the other nations have commanders with divine bless except for my own? If not how would this be achieved? would i have to create a completely new set of nations with this change included?

And mate, your sig is on the money - this will be my second unit completed with an average mark. This game invades my brain - i can't think about unit content and potential buffs at the same time
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