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Old February 17th, 2009, 02:15 PM

VedalkenBear VedalkenBear is offline
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Default Re: Ermor vs Pythium Hydras, help!

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Originally Posted by Viajero View Post
I ll try these.

Waves of undead: how do you mange to get those? The thing is that at turn 15-20 I can not manage to get waves and waves of undead from the few Thaumatugs I have available for battle (around 6 of them at this stage). At most I could muster around 20-25 undead units in one turn and that means they are not doing anything else that turn. so to compile a wave of around 70-80 I mneed to have these thanums stuck 3 turns doing nothing but reanimate?
Well, you can either go the research route (which means running for Paralyze as fast as possible, and should be easily attainable by turn 15-20) or the Undead HORDE route. The rulebook's 'default strategy' for Ermor is surprisingly good. To really leverage MA Ermor, you need to be recruiting the Thaums. For your first few turns, I would suggest sending out your forces with a Thaumaturg so that he can reanimate the corpses left after the battle (Reanimate Soulless). Once there are no more corpses left in a province, move the Thaumaturg to the 'freshest' province (the one with the most bodies). Rotating three or so Thaumaturgs through this should give a good 'income' of Undead to throw.

Since Ermor doesn't really have much difficulty in expanding, I would suggest a rainbow Pretender, so that you have some research going on. If your goal is Thaumaturgy-4 (which is where Paralyze is, I believe), that's 360 RPs. If you need this by turn 15 or so, that means you need 24 or so research on your pretender. This should be easily possible. This frees all of your Thaumaturgs for Undead-raising.

Unless CBM has changed it, Paralyze is only Astral-2, which means that all of your Grand Thaumaturgs can cast it, and if you have a Banner of the North Star (which I doubt), or the equivalent spell, _all_ of your Thaums can cast it. I can't foresee how an Undead-shielded Paralyze push can fail to stop any reasonable number of Hydras.

I doubt you're playing a Single Era mod, but _if_ you're fighting the Serpent Cult and not the Theurg Pythium (that is, LA Pythium rather than MA Pythium), then laugh all the way to the bank as you Apostacize the Hydras.

I'm sorry that I forgot that Terror is unavailable to all of your Mages.

If he's using non-Poison-immune troops along with the Hydras, then your best choice is to put your Longdead Horsemen front and center and charge the Hydras. Sure, they'll die. However, it'll stop his line as close as possible to their starting points, and the infantry doesn't know enough to stay out of the poison. End result is that they'll die to 'friendly poison'.

Now, another research goal for MA Ermor is Evo-7, for Nether Darts. So you may want to investigate spells in that tree that you can use for that purpose.

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Horsemen: indeed, but they usually get stuck with troops before striking any commander. These hydras come acompanied by around 20- 30 battle vestas/principes. Worst case scenario around 50 of them.
Oh yeah, Poison em all.

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Terror: that spell is high in the research tree, innit? the most I can have now i think is the level 1 Frighten? this may be enough?
Frighten isn't bad, since all of your Mages can throw it. Terror is of course preferable.

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No mages with the Hydras at this stage, Pythium has them all researching, as opposed to me. I have all my thaums spread in the map gobbling up indies, but as I said the ones close enough to the hydras are only around 5 or 6 of them.

Thanks,
5 or 6 Thaumaturgs spamming Frighten may be able to deal with the Hydras, but I doubt it. If you have 6, and can Communion, then 2 sets of 3 Thaumaturgs can throw Paralyze.
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