Re: Please voice your support the following Victory condition for SE4:
You have my vote.
Re: "I would think you would set the population to a goal that it would take time to win"
This situation (populations begin jubilant) can neatly be avoided by also setting a time condition to the victory requirements alongside that of population count/mood/race.
I'm assuming that "my original/any" race modifier to mood means of populations the player in question controls, and not of all empires in the game?
Why no similar modifier to population size?
|