Quote:
Originally Posted by archaeolept
i've missed having a "move and patrol" order a number of times - when you're magically creating a castle, or the castle is finishing construction that turn, the current mechanics make it impossible to move an army to defend that province.
This is especially troublesome as I believe an army moving in the same turn a castle is (magically?) created auto-breaches the walls.
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I would not be surprised to find that this is because castles are initially created with 0 Defense, and most be "repaired" on the first turn, to full.