Quote:
Originally Posted by VedalkenBear
In the end, I am not pushing for this spell. I'm simply illustrating the possibilities, and noting that the current late-game paradigm is dominant to the point of paralyzing the player base. Is this really healthy?
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That's where we disagree. Yes, people push for late game power, and that power largely supplants the early game power. Rendering many late game options unusable, and forcing a return to early game techniques does not actually create anything, it just removes something that is demonstrably better than what it replaced, forcing reversion to the initial form.
I think that (myself included) more people would simply refuse to play in a game that had that spell available, than would jump for joy because it was there.
I simply cannot see any reason that it makes the game more fun to remove the MR check. If it were MR-resists, it is technically comparable in overall usefulness to Enslave Mind - a spell that is considered extraordinarily powerful in the game currently.
Another interesting idea, would be if it were a battlefield summons spell (can't have too many of those!), that created some "Spectral Archers" or some such, who came equipped with Bow of Botulf. Then you can fling around a bunch of Feeblemind, but it's not as directed or focused. I think this option would still be very potent, without making the most powerful endgame options suddenly completely worthless.