Quote:
Originally Posted by archaeolept
i've missed having a "move and patrol" order a number of times - when you're magically creating a castle, or the castle is finishing construction that turn, the current mechanics make it impossible to move an army to defend that province.
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True, I forgot about that. That is indeed very bothering during gameplay.
What probably is an argument against a general "move and patrol" order is that you could move with a big army and hunt for scouts at the same time. That might be a little unbalanced, as spies can't move and cause unrest at the same time, too, for example, and from a roleplaying perspective the troops should be occupied enough to get from one province to the next within a month to keep looking for insurgents in the process. Maybe decoupling castle defense and patrolling would work better.