 
			
				February 18th, 2009, 10:58 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Feb 2004 
					Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood 
					
					
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				Re: Repair vehicle and units
			 
             
			
		
		
		
		
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					Originally Posted by  Double_Deuce
					 
				 
				I have been thinking about this a lot and I would really like to see more ACRV's added. I know that "recovery and repair" is not modeled in the game nor does it need to be to have these units included. 
For example, why not have these recovery vehicles included and have them limited to the same role at the "Tank Transporter". I know they have the capability already to pick up and carry away BUT from a graphic standpoint they look . . . funky and out of place.   
The idea being they can be there to "drag" immobilized vehicles out of the fray. In scenarios this is no big deal BUT in campaigns they could become very useful in saving a vehicle from being completely lost. They would be especially useful in my Silver Lions II User campaign.    
Thoughts?  
			
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					Originally Posted by  Marek_Tucan
					 
				 
				 be good would be if the bailed out crews had to wait some before remounting - for these cases when they are too suppressed to move but not enough to run away and they remount their damaged vehicle by the turn's end just to be blown to pieces by the enemy    
			
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I like thsse two, a lot.  
		
	
		
		
		
		
		
		
			
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				That's it, keep dancing on the minefield!
			 
		
		
		
		
		
		
	
		
		
	
	
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