Quote:
Originally Posted by JimMorrison
it started to feel like (considering 3 distinct and disparate ages) that too high a level of realism isn't achievable without huge overhauls in the recruitables, including creating many new types of armor, tweaking gold costs, blah blah, tons of stuff way beyond the intended scope of the mod.
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AFAIK, the prot ranges for mundane armors could be expanded, but then all of the magic armor prots would also have to be bumped up and weapon damages would have to be changed as well. A Dom 3 rescaling project might be neat - but, yeah, definitely beyond the scope of this mod.
Quote:
Originally Posted by JimMorrison
Then it's just a matter of looking at the various armors, and trying to determine "does the actual design of a Hoplite Breastplate differ significantly enough in design properties from an Iron Breastplate to justify a change in values". I guess at a certain point, you allow some things to have higher or lower numbers just because they have a different name, and the intent is to have different capabilities of the units.
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Actually, I have no problem with two functionally equivalent things having the same name. I think it is kind of
stylish, actually. (I did that with the Bronze Scale and iron Scale Mail armors, but another poster seemed uncomfortable with that.) Probably a matter of differing tastes....
Quote:
Originally Posted by JimMorrison
Grrr, I'm glad I joined into this conversation, but I am also sad.  I'd imagine you feel the same way, by now. 
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Hey, glad you dropped by. You challenged a hidden assumption or two, and that is usually a good thing.
