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Old February 21st, 2009, 04:28 PM

Charles22 Charles22 is offline
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Default Re: WinSPBT vs WinSPWW2 vs SP3WaW?

Quote:
Originally Posted by RERomine View Post
Quote:
Originally Posted by Charles22 View Post
I at one time had stated that mines in WW2 weren't simply just a matter of a solid line across the height of the map, as some seemed to believe. It's good to see somebody finally backed me up on this, but I will say I have yet to see flags mined, but that may be because I'm playing the only mode which the AI is trained for, the cluster one. It is grapeshot where you're probably getting flags with mines.
Another element that impacts how mines are laid is the number of battle points. Andy has mentioned there is a unit selection loop the AI goes through when selecting it's force so obstacle points are probably included in that loop for a defend mission. If there are some obstacle points left over after the main belt is completed, they get scattered about the map. WaW on the other hand, just seems to make it's main belt wider. Wider has it's complications, but WaW won't hit the breaching force with artillery if it can't seen anyone. That makes breaching the mines timely, but not dangerous.

Mining flags is just a matter of probability, I suspect. As I recall Charles, you play on a 200x200 map where I use a 100x100 map. In my battles, the mine density is going to be higher and the odds of some being in the flag hexes increase accordingly. That said, I got the impression they were laid more deliberately in the flag hexes, but honestly I never explored this concept. The AI concentrates some defensive formations around the grouped flags. It stands to reason mines would be part of those defensive positions. There could just be a higher density of mines around the flags and then probability comes into play and some just end up in the flag hexes.
Your point is well taken, that is my map is larger (200 X 130 actually), considerably and my amount of units less, so there would be a difference, though I think you routinely are playing grapeshot, or if not that the default rate of grapeshot. In my case I don't play them at all. There's probably less call for mining flags when the AI is geared specifically for that type.
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