Quote:
Overall, Don and Andy have done a spectacular job with the AI.
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I would say that about sums it up tried to keep what I said subjective while I remembered WAW was easier did not remember quite why so would not comment.
It seems though as of this date WAW has not recieved a further update so from a program not playability point of view it is streets behind.
Small maps
Poor graphics
Unstable, mainly slight graphic issues if remember, think it leaked as well so slow resource hog but please do not take as correct was a while back.
Would get glitches even if only thing running, camo games I have 2 monitors & run it on one while often have 4-5 other things running on the other including live internet feeds & programs with zero problems conflicts resource issues.
Camo game is updated & supported on a regular basis in house by its designers.
WAW any new updates seem to be made by a 3rd party.
As I said choose a camp
On mines camo placement does indeed have a pattern
Flanks, road forward line or partial line then near objectives.
But it does vary where the line is & how its deployed my recent encounters with they were used from what I found in partial front line reinforced in 2 places to a depth of about 300m with scattered meaning find a path.
Then protected rear routes to bunkers
Placed again in front & on objectives.
They did there job as had an idea where most but not all might be so slowed advance painfully at times.