Quote:
Originally Posted by Dedas
One fault of the CBM mod is trying to make the axe infantry the standard run to the mill unit for EA Ulm. The truth is that they have none - it all depends on what they are facing. Dual axes will never be cost effective against standard spear + shield infantry, that is what you have warrior maidens for. Maidens on the other hand will never be the best choice if facing giants as they have less strength, punier weapons, less HP, low protection, fewer attacks. The cost effective choice here is axe maniacs. So it is all about adapting to the opposition, as always in this game. Trying to normalize everything makes it rather plain and dull.
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Sorry, but hps and protection doesn't help you against enemy giants! Higher defense of the Maidens does, though. And if you mean by "fewer attacks" normal Maidens then sorry again, of course only elite (Steel) ones are useful for overwhelming big dumb beasts. Normal Maidens would still remain quite useful for raiding and against many tramplers, as well as against many kinds of common infantry (and enemy archers).
And thank you, Baalz, though I still can't quite stomach an idea of Death scale for this nation, especially as it continues ro recruit largish armies throughout the game, together with recruitable warrior mages instead of SCs...