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Old February 25th, 2009, 12:38 AM

das123 das123 is offline
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Default Re: Perking up the AI

Quote:
Originally Posted by Ballbarian View Post
Can anyone recommend the direction of least resistance for an old windows user who started programming in basic on an TRS80 back in the early 80's and now is stuck in VB6 for his GUI needs? Don't get me wrong, I love VB as it is much more powerful than it gets credit for and allows me to generate fairly complex solutions quickly and painlessly for work. I just wish I could compile my work as a functional web page or something along those lines. Guess I should take the time to do some more research. Anybody familiar with VB6's web programming features?
Man, you're kidding! That's exactly how I started. The old TRS80. Progressed from basic to machine language (or whatever it was called). Ever since Object Oriented Programming came out I've had a difficult time working with classes and thinking in a non-linear way.

I split away from the MicroSoft programming languages in the late 90's when the power of PHP blew ASP out of the water. Never dabbled much in VB, .NET, ASPX etc since then.

The Dom3Bak utility I wrote was in Python because I wanted to see the power and ease of it. I'd certainly recommend it as an easy way to program. I'm guessing Java is closest to VB and C++ but I never spent much time with that language. Most of my coding work is still PHP.

I'm guessing that if you are wanting to bring your VB code to the web you would need to construct the GUI in ASPX with .NET and then use your VB code to power it.

As far as adding to this discussion about bringing programs like SemiRandom to the web, the hardest aspect will be to build the maps through Dominions3 and distribute them. Needs a lot of grunt and then the distribution files will be large. It seems that the rest of the process is essentially manipulating and compiling text-based data - which would be the easier part to build.

There could even be randomising rules built into the config files to help mix things up a bit. Eg. Percentage chance for a certain sorcerer to be in the province or random number of troops between a designated min and max.
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