Thread: Unload options
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Old February 25th, 2009, 06:46 PM
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Default Re: Unload options

Quote:
Originally Posted by _Tim_ View Post
A suggestion for how units are unloaded. Don't think it has been asked before, searched previous posts and I hope this is a new suggestion. It may not be possible but :-

Could we have an option to select which unit to unload from a transport? Eg, press L once brings up a selection screen, similar to the W option for weapon selection. Press L again unloads every passenger. Or select 1,2,3 etc to unload a specific unit only.

Why do I ask? Most APCs have capacity for an infantry squad and a 2 man team, e.g Inf AT or SAM. Unloading troops tends to trigger Op-fire from unseen enemy, or units I couldn't suppress enough. I can take the risk of 1 or 2 casualties to the squad but it is a real pain to lose the other team, which happens sometimes. So it would be a good idea to keep them safely in the transport until the infantry squad have found out the hard way just how much enemy resistance is out there.

If this is a non-starter coding wise, fair enough. The other tactic is to offload the 2 man teams somewhere safe and go collect them later, but this is restrictive so the option I propose would be a nice luxury to have.

cheers,

Tim
A non-starter from the POV of code.

We always debused in one bunch from vehicles anyway - no "Bill and Fred out, rest sit tight".

Simple answer - do not debus in LOS of an enemy who is able to reply.

Standard UK APC tactics were to debus in a covered location (or behind smoke dischargers) and then close the last bit deployed on foot as a normal leg rifle section in the assault. (Unloaded APCs would follow on behind, or retire to a "zulu muster" as the dismounts did the foot assault together with any attached tanks).

Andy
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