Thread: Unload options
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Old February 26th, 2009, 07:10 PM
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Default Re: Unload options

Quote:
Is it really possible to unload out of range or out of sight of every enemy unit?

In my current game (in 1952 so no fancy vision kit on either side), enemy infantry squads are mostly being spotted at either 50 or 100 meters, so any unload operation is going to be risky. This battle has no front line, my advance units have driven past enemy formations that suddenly pop up, and then die quickly cos they're surrounded.

The scouts and scout helos don't do much better, in fact several of the scout helos are now burning piles of wreckage on account of not scouting well enough
Generaly yes Russian steppes & dessert can be tricky.
If you are discovering troops at 50m thats very bad practice you need slow moving units to. Same goes for scout helos not as good as foot anyway & certainly not once they start going fast.
Other possibility is your experience is very low like 50.

If as you are talking fast moving mech force slow speed to 2/3rds when contact is possible some troops should get on the ground every turn as eyes. Pick them up next go after the next set of troops has unloaded. This is the fastest safeish way to move forward, sort of bounding overwatch the troops on the ground being likely to see firers if they get off more than one shot.

To unload either find cover or pull back to a range where first squad to unload should survive enough to pop smoke so the rest can use the previous guys smoke to unload in safety. Easy if you actualy have dischargers.
Now you have done this you can attack with minimal losses as your squads are undetected
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