Re: Bug Thread: Discussion
rdonj, I believe that the first fix addresses the battle replay problem. I may be wrong about it, but I have been inspecting turn files from the llamaserver from somebody, I think it was FungalReason, and confirmed that they led to crashes. The turn files were then sent to Illwinter, so I assumed that they are what the first fix is about. We'll see.
Regarding the head prot, it does change for me when I try to reproduce your problem. The protection values are only approximate numbers, though, as the protection mechanics are more nuanced than just head and body prot. JK or KO explained a little how they work, somewhere. Basically, every limb has it's own protection value, AFAIK.
|