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Old February 28th, 2009, 01:42 PM

quantum_mechani quantum_mechani is offline
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Default Re: ChrisCBM1.482

Here is my 2 cents on the issue:

I still think having CB can lead to confusion (talking about CB 'flavors' rather than actually different mods). In particular it would be nice if you'd start with your own whateveryourmodname 1.00 rather than having one apparently added on to the current CB version. I do understand I share some blame with the confusion, having left some largish bugs in the last CB version, but hopefully the confusion (and bugs) can be eliminated when I release a new version soon.

As for some the specific changes brought up here, several have specific reasons they were nor included in CB. Old age ranges I considerer entirely in the department of IW's thematic call. In particular they have made clear Abysia ages are as they intended them.

The change out of the list that strikes me as oddest though is lowering the cost on seeking arrow. I do not think I have seen a game with air nations where this was not put to huge use. The obvious use is early game where taking out mages and people leading troops can utterly change the tide of a war. But it has an arguably even deadlier side. First just a few of them can make sure to give enemy SCs a chest wound- usually a death sentence in itself for SC vulnerable to it. And more than this, given enough gems and mages it can kill even the best equipped and best chassied SCs. Admittedly this is less efficient than mind hunting , but given the low tech, it's many other uses, and the fact very few scs will have the equipment to counter it, it's already an awfully powerful spell.

I'd also point out that by making early artillery like fires from afar and seeking arrow cheaper you are giving giant nations an even larger leg up.
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