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Originally Posted by llamabeast
I guess this is the issue with dying on running from an assassination again?
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No, this is after another MP game, totally different event, but I thought I would bring it up at the same time.
This one was actually from an attemp at a remote attack using call of the winds for the useless birds to backup a mage that put himself right into the thick of it (I was really new and didn't realise about the losing troops will make the top mage run away >.<) and he ran and died even with the spells active.
Quote:
Originally Posted by llamabeast
There's been some discussion on whether it's reasonable that fleeing from an assassination kills you. I think the conclusion was "not entirely reasonable, but necessary to make assassinations at all effective".
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No offence, but they are rubbish at making assassins then

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