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Old March 1st, 2009, 02:56 PM

pyg pyg is offline
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Default Re: Perking up the AI

Not sure where to post this actually so posting here in the most active relevant thread.

I made some auto-generated mods that have added custom nations using independent units with independent flags to mix in with other *original nation* ais. There 20+ added to each era so a straight mix will result in about 50% IndyFunPits AI nations. These aren't going to be as strong as *original nation* AIs but they will be hidden with their independent flags and independent units. Also capturing an IndyFunPits capital will give you a nice high pop province, but they don't get much in the way of magic sites.

If there were enough people interested it might be fun to try ~10 players with ~10 allied impossible IndyFunPits AIs on AoMOgre SemiRand version with independents-9 and fixed starts so AIs alternated players (maybe VP victory by 50% capitals). This would make a challenging start but most of the early game would be against independents not humans. After that whomever had the best early game would probably at least do very well. This would favor certain nations with good sacreds and awake SC pretenders.

Included are three mods, one for each era.
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