Thread: Nation Library
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Old March 1st, 2009, 06:38 PM
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Default Re: Nation Library

Quote:
Originally Posted by pyg View Post
I also have certain other complaints, like why only 799 newmonster unit ids? I'm bending over backwards to work with such a limited range. Why not, for example, a 64 bit integer or (~800 < something < infinity). Many other modding variables also have very narrow ranges. Wow, I really sound whiny.
Only 800? Wow, that has really dwindled down. I wonder how many units have been added since release?

Any way, most modding limits could be circumvented if there was an easy way to separate mods by age. As an example, if mod doesn't use any Early or Middle age nations, that's several hundred unit IDs that are now free. I don't think anyone has made a list that shows what IDs are only used in a spesific era, but it shouldn't be too difficult.

I think LA Ermor can be duplicated, after the last public patch. It added commands for lots of dominion-related things. You are right, though, there are many small and not-so-small dominion effects that are often forgotten about. Abysia spreads heat outside their dominion, some nation(s) does the same for cold, Arcoscephale gets better scout reports inside friendly dominion, MA Agartha's dominion increases hitpoints of constructs...
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