Re: Ulmish Civil Wars - All Ulm all of the time...
Hey pyg,
I looked at your code and I really appreciate the way you knocked it out.
I'm think it won't work for our game however, and I know there is a small problem generically.
Each spell needs to have a unique name - you can't have two spells call "Test" for example.
And you cannot add more than 3 restricteds, in order to add additional nations to have a spell. So while using restricted nations 72, 73, 74 etc will work for us in a 3 player game, it wouldn't work in a 6 player game.
This is why I suggested adopting the customization
%1 = Player Name (or nation)
then after the #newspell, #copyspell #name "%%1 {Original Spell Name}"
That way works for any number of nations.....
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