Quote:
Originally Posted by cleveland
A nation with a Growth scale is kinda like a turkey.
Things are really great for a while...your armies are fat and your treasury is happy. Maybe you coughed up too many design points to fly, but heh, life's good, right?
Then someone drops a couple Thanksgiving Armageddons on your ***.
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Nothing can take away gains that you already made due to growth. Extra income from growth translates to more research/armies/mages - which in turn can translate to controlling more turf and getting more income. The beneficial effect on blood hunting must also be considered.
So now on turn >60 someone dropped a few armeggedons. Your population dies. But you still have your research and gems and territories. And by turn 60 you will be much less income dependent. And less so with every passing turn.
I like the G scale. I won't take it always of course. It depends on my game plan but usually for big maps and with a non-rushing nation I'd tend to favor the G scale.