
June 14th, 2002, 10:47 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: What is MM working on ?
[quote]Originally posted by geoschmo:
quote: Originally posted by Baron Munchausen:
Quote:
Yes, you can do this. Look at the TechArea.txt file and you will see that 'ancient ruins unique' techs are tech fields like any other. If you gave them multiple levels you could then research them after you got that initial find. So you could have entire 'ancient artifact' fields off the main tree.
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You know what? THIS is what has always bugged me about ruins, but I didn't relize it before now. Anyone that has read my Posts knows I am not one the use the "R" word that often, but this would be more realistic. This is how Ancient ruins should be anyway. The ruins shouldn't give you the ability to build a component right away. They should just open a new branch that you can research to get the component.
Geoschmo I agree with you. The problem as often are the AI. You would have to include even more possibilities in their research file. That's why I haven chosen in my QMod the possibility to combine the unique ruin technologies with standard research: e.g. you get 3 levels of the massive planetary shield generator according to your reseach level in shields.
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