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Old March 4th, 2009, 03:10 AM
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OmikronWarrior OmikronWarrior is offline
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Default Re: The Growth Scale

Quote:
Originally Posted by cleveland View Post
Quote:
Originally Posted by WraithLord View Post
Nothing can take away gains that you already made due to growth...
Except that one of those Armageddons picked off your pretender because you had to choose some crappy 10hp Master Druid or something.

Meanwhile, your neighbor that took Death-2 and invested his 200 design points in a proper Turn 1 Super Combatant still has his 7-star demigod, who laughs menacingly from atop the Hall of Fame, accompanied by his Artifact-clad SC cohorts...Artifacts afforded through mages hired from the half-dozen capitals he single-handedly captured before your Druid stopped hitting the snooze-bar...or ripped from the bodies of his foes.

Uses for the extra 200 gold/month your post-Apocalyptic populace is contributing:
1) Hurl it against the invincible hide of the Future Pantokrator.
2) Bullet purchase.
2) Gun rental.
I have to disagree with your priorities here Cleveland. SC's are vulnerable to numerous spells and counters: Frozen Heart, Soul Slay, Stellar Casscades, anti-thug with AN weapon, etc. Growth and high gem income (enabled by a rainbow pretender) give a boomer the tools to handle an SC rusher quite handily.

Basically, armies proper > SCs > armies w/o support.

By midgame, using mages to spam elemental damage spells does more damage per turn than anything an SC can come up with.
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