Quote:
Originally Posted by cleveland
Quote:
Originally Posted by WraithLord
Nothing can take away gains that you already made due to growth...
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Except that one of those Armageddons picked off your pretender because you had to choose some crappy 10hp Master Druid or something.
Meanwhile, your neighbor that took Death-2 and invested his 200 design points in a proper Turn 1 Super Combatant still has his 7-star demigod, who laughs menacingly from atop the Hall of Fame, accompanied by his Artifact-clad SC cohorts...Artifacts afforded through mages hired from the half-dozen capitals he single-handedly captured before your Druid stopped hitting the snooze-bar...or ripped from the bodies of his foes.
Uses for the extra 200 gold/month your post-Apocalyptic populace is contributing:
1) Hurl it against the invincible hide of the Future Pantokrator.
2) Bullet purchase.
2) Gun rental.
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I have to disagree with your priorities here Cleveland. SC's are vulnerable to numerous spells and counters: Frozen Heart, Soul Slay, Stellar Casscades, anti-thug with AN weapon, etc. Growth and high gem income (enabled by a rainbow pretender) give a boomer the tools to handle an SC rusher quite handily.
Basically, armies proper > SCs > armies w/o support.
By midgame, using mages to spam elemental damage spells does more damage per turn than anything an SC can come up with.