Re: Sombre's Mods
I did a little work on the Lizardmen yesterday, just fiddling around with 3rd generation Slann. I think they'll get an update relatively soon with 3rd gens and many changes to sacred spawnings.
They are quite playable as they stand though, having almost all of their recruits (missing only stegadons iirc) and all of their fort buildable commanders.
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