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Old March 4th, 2009, 04:34 PM

thejeff thejeff is offline
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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

The AI can cast a spell you researched that turn. It happens fairly frequently.

It would be nice to be able to script them, especially for early game self-buffers. Would let them go out a turn earlier in some cases. But, since the interface cannot know, when you script your mages, which new spells will be available next turn, since you can add/remove researchers or change research targets, all spells would have to be available, which might be a bit much.

Empowerment scripting would be less useful. I don't think I've ever planned for a mage to get into a fight on the same turn he empowered, so I wouldn't have bothered even if it was available. I guess it might come into play with assassinations?
If you've got anyone else with the path combination, you can copy the script in to the empowering mage.
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