Re: uncastable spell scripting (and can the AI cast newly researched spells?)
I wasn't saying that it should show "all spells", but "spells that would be researched next turn with the current research settings". And of course this means that if you somehow don't manage to have the necessary research next turn, because a couple of researching mages have been killed by remote attacks for example, then the script for them would be ignored and discarded, like the game already does now, I'd expect. Maybe show those spells with 50% transparency to make the difference clear.
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