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Old March 4th, 2009, 10:57 PM
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Default Re: Unsupported tanks behind enemy lines

Quote:
Originally Posted by Lt. Ketch View Post
Allow me to elaborate more on the most common of my problems in the event that it raises any more discussion. The situation - midway through the battle after my forces have clashed and meshed witht the enemy, the majority of the enemy is pinned or running. I send my tanks after those retreating while my infantry slogs through the sea of dead or dying humanity picking off the half squads, scouts, snipers, and AT teams that are lost in the fog of war. My tanks, in pursuit of the retreating elements blunder into a nest of ATGs/AAA/AT teams that are hiding in the rear area. Or I send my tanks after a plume of smoke less not far from their position and blunder into a nest etc.

I know that patience is the key, but at the same time I don't want the fleeing units to get into a calm stretch of map and rally back. I'd just as soon wipe them off the face of the earth while their running than have to do it when they're charging me, firing. Any additional thoughts, or do I just need to learn the dreaded patience?

If we're talking about chasing down fleeing units, then it sounds like you've already know what you're doing wrong, and are getting a bit carried away in the moment.

It may help to remind yourself of your objectives, which likely isn't to anihilate every last man.

Damaged units may rally, but if you've beaten them back once, chances are you'll do it even better the second time.

I find fighting campaigns encourages me to play more conservatively, as I'm not as willing to risk good crews in a foolhardy 'charge of the light brigade'.

If you do see a good opportunity to use armour against fleeing infantry, try to drop smoke beyond the fleeing units, in front of likely ATG sites. Artillery is often down to smoke rounds by this stage of the battle anyway.


Another thought on map size

I first learned to play against an opponent who loved huge maps. So it was normal, and doesn't bother me, to have gaps in the line and vulnerable flanks. Any disadvantage is the same for your opponent; it's just another style of play.

On a large map with limited forces, it's the objectives which dictate company positions, and where you put what. This encourages a much more strategic rather than just tactical battle. Of course, it helps to have a decent amount of mobility in this sort of fight.
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