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Old March 7th, 2009, 02:28 AM
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Jazzepi Jazzepi is offline
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Default Re: Lapis MA CBM Game Recruiting (5 / 15+)

Quote:
Originally Posted by llamabeast View Post
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.
One last comment. I really think the immortal summon spell should make 2-3 of them. It's really, really annoying to have to sit there and summon them one by one. If that is suppose to be a downside, alright, I just find it irritating I'd rather have the spell be slightly more expensive in gems, then in mage time.

Also, I got the regen to work. Ergh, I thought it was a battlefield wide spell.

Jazzepi

Last edited by Jazzepi; March 7th, 2009 at 02:37 AM..
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