Quote:
Originally Posted by JimMorrison
As far as I know, the bug still exists whereby the AI will eat as many gems as it can for high Fatigue spells, but it can only actually gain the benefit of -1- gem for purposes of reducing the actual Fatigue incurred.
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The first extra gem does more than just lower fatigue. Gems after the first only lower fatigue. Manual p- 89, "Using magic gems in combat".
Are you saying that this mechanic does not work as written in the manual? Just checking, since this thread is VERY confusing.
Jarkko, are you sure you used Magic Duel in your test?
It can only target enemy Astral mages, the casting mage has a good chance of dying himself, and it's fatiguecost of 100 means that one pearl is required to cast it in all cases. Even if all of your 16 slaves had 4 astral pearls and didn't use all for the first casting, I doubt the enemy army had 16*4 = 64 astral mages.