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Old March 8th, 2009, 02:06 PM
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Default Re: Nation - Tomb Kings - Released!

Quote:
Originally Posted by llamabeast View Post
I'm considering raising the cost of Immortals to 3 death gems apiece, being as they're right pests to fight if they have a strong bless. You could still get at least 20 by turn 20, which is a potent defensive force. Thoughts?
I know I'm about to play these guys soon, but I have a hard time imagining the sacred troops costing 3 death gems apiece. I'm sure they were great in that duel against Sombre, but you were fighting in your own dominion, and in a small battle which means you could bring them to the front lines again and again very quickly. I think in a moderate to large game the fact that you'd have to shuffle them out of their tombs each time they died and drag them back to the front lines severely hinder their usefulness.

Not to mind the fact that it's extremely difficult to guarantee fighting in your own dominion unless you've got blood sacrifice, or are on the defensive, and I don't think you win large MP games by defending.

I think it would be important to think about how much you're getting for the gems you put in.

20 immortal troops = 40 gems and 20 turns of summoning by 420 GP mages
20 immortal troops = 60 gems and 20 turns of summoning by 420 GP mages

Or I could buy 6 skull mentors with 6 turns of forging. Or I could summon multiple bane lords with fewer turns.

20 troops really doesn't seem like a lot to me for 60 gems. To amass an army of 100 of them would cost 300 gems. D: That's a lot of Tarts, and other basically better units.

Jazzepi
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