Thread: AAR Balkans N. Africa Leg
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Old March 9th, 2009, 02:22 PM
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Trophy Minsk

High command want to take full advantage of the Soviets lack of staying power, our orders are to keep the pressure on by continuing the advance
Special battle Minsk advance visibility is 32
Changed map to 100 wide & set flags in a rough line 2/3rds in woods & Northern group of buildings, then a small gap & rest on the other buiding group.
This means the area they have to protect is just over 1.5km wide so I might face a more dense setup.

Roughly the part of the map we are intrestead in is as follows
3 groups of woods about 500m across in a line with a E>W road & 2 buidings in the 300m clearing between the North 2
500m further back a road runs N>S the village(A) at the crossroads sits in a wide woods & is main objective
500m South of woods is the other village(B) secondary objective
(A) has fields from it to the North woods & a small depresion in front of N part of woods it sits in
(B) has high grass in front of & sits back from 2 lower woods like so >
It has a small depresion to its South & another runs behind central woods to its NW
The grass & field might cause sight problems

Forces
Support
3x Nebelwerfer 41Rockets
3x 28cm other rockets, the smaller ones range 43 or so
Main force
We are missing inc immobile
3 halftracks
2 trucks
2 MkIII
Ram
Motorbike
80MM Mtr
Inf AAMG
2 squads
Scout
Also in a bad way 2 Squads, scout & MMG The scout will sit this one out

The opening gambit
If AI has set up forward there could be a few units in woods but for a fast start I am going to gamble not.
10cmMtr Pre bombard just in case & dropping smoke in gaps between woods
1 Company & a few tanks head for gap between South woods, they can enter a small depresion on turn 2 which when exited could bring them in range of enemy troops. Gives vehicles a place to hide while troops get ahead for gun spotting.
Reduced company & several tanks head down road towards the other gap
Rest the largest force with as much transport as I could give it is heading round a lake then heading round the top of N woods.
The hope is some of this force may be able to head for the enemy rear.
AI Prebombards with 1 bat of 122 only & on turn 1 adds to my smoke between middle & South woods.
Turn3
I have been hitting woods with light stuff as in mortars to prevent creating shell holes but looks like I missed.
NF> Scout in motorbike & 231s charged along the back of the woods drawing no fire, upon reaching top end of woods unload & pass through a tree line that extends further strajght into 2 souts watching the flanks. They are 150m away & my scout seems unseen, only units that can assist are 231s & by using woods can do so without much exposure. Each targets a scout getting a man & pinning, with luck they might miss my scout & infantry is ready to help next go.
The woods has a decent clearing in the middle so Pioneers enter to check it out as a path for vehicles. One recieves fire & falls back to safety after spotting a squad.
CF> Started at reasonable pace to allow NF time & the first squad to stick his head through the smoke gets it shot off, 2men down to a point blank shot plus a unit on my side of the smoke fires from the woods. M3 silences the squad in the woods & squad sends adj squad running, decide to pursue heading down road as not enough MP to enter building & discover transparent trees means squad in woods that fired at Pioneer can fire at him to. Then a maxim in the N woods opens up & a 37AAgun 300m to the East, he is not having a good day.
There is a 1 hex gap in smoke on either side of the other building here which is slightly further East.
231 decides to risk avoids AAgun & sends maxim running, as no fire came from that building it moves directly behind it for cover.
4 M3s move up 2 end turn very slightly exposed but with squad in N woods in sight. the other 2 had a little go at AAgun for no effect then withdrew.
Next squad to go did not fair any better losing 2 men also as decided to check out centre woods. MMG from SF exits depresion & gets him running with the help of a squad.
SF> Several troops exit the depresion fanning out scouts moving for C woods & smoke, 2 HT exit & use smoke to move by central woods & unload but the rest of the vehicles stay in the depresion. There is a line of trees to our SW which I want checked first & it turns out can see straight through most of it.
Carry on bombarding woods & plot 2 guns to drop smoke to screen the Nort flank move. As have rockets decide to fire them at main village areas that cover the road best.
AIT> It drops more smoke in between both woods any LOS to AAgun is gone, looks like I am droping smoke in the wrong place up North as a 45ATg somewhere to NE kills 231, we get a scout running. Not the best of starts & it looks like the AI has flanking covered.
Attached Files
File Type: rar 997Minsk.rar (84.9 KB, 114 views)
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