Re: Nation - Tomb Kings - v1.00 released (March 2009)!
I'm just about to upload another mini-update, v1.01.
Changes:
- I appear to have gone mad while balancing the Ushabti. They have now lost 2 points of protection and 1 of MR, the ritual blade has 1 attack rather than 2 and they cost 14 rather than 12 gems. They're still excellent. The Ushabti Avatars have gone up to 40 gems (from 30). They are still quite awesome and pretty cheap (considering you don't need GoH or GoR), and could easily be a strategy in themselves I reckon.
- Buried now cost 22.
- Tomb Priest cost -> 120 (from 100).
- High Priest cost -> 240 (from 210). The priests are better now that their buffs are so much more effective. Acolytes have stayed the same because they've not been improved, and their main cost is the opportunity cost of not hiring someone else anyway.
- Buried Sorcerors cost -> 200 (from 180). They were always meant to be expensive.
- The Gilded Scorpion now costs 150 design points, down from 175. He's extremely powerful, but short on slots.
- Fixed the Sons of the Sun. The problem was mysterious but I just worked around it.
- Fixed all the other non-standard pretenders so that they have CBM stats. Otherwise they would have vanilla stats even under CBM, because they're actually copies of the pretender units.
So I guess generally this update is a gentle nerf. v1.00 was probably a bit of a buff though, so hopefully they remain strong. The overall change has been a slight increase in expense and an improvement in magic and summons, which is probably to the nation's benefit overall.
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