Re: Nation - Tomb Kings - v1.00 released (March 2009)!
Well, most of those changes don't bother me really. For example, the change to the buried. They're still only 8 gold more than your recruitable elites. The high priest change and the ushabti sound painful though. That was a pretty heavy nerf to the ushabti, they're not nearly as good now. I'm not sure it's a good idea to use them without a bless in this iteration. They already are large, expensive magic beings who if I recall can only regenerate health in a lab. It seems it's getting to be hard to use them efficiently. I don't suppose they are immune to petrification?
The high priest change will slow yor expansion down a bit and make an already expensive nation even more expensive. I'm not sure how much this particular change will hurt you. Maybe you'll actually want to create some of the lower level priests every once in a while.
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